Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Explanatory lifelike avatars: performing user-centered tasks in 3D learning environments
Proceedings of the third annual conference on Autonomous Agents
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 5th international conference on Intelligent user interfaces
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Believable agents: building interactive personalities
Believable agents: building interactive personalities
Antiboxology: agent design in cultural context
Antiboxology: agent design in cultural context
Believable automatically synthesized motion by knowledge-enhanced motion transformation
Believable automatically synthesized motion by knowledge-enhanced motion transformation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A flexible framework for representing personality in agents
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Walk to here: a voice driven animation system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 emerging technologies
Graphical Models
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Modeling emotional action for social characters
The Knowledge Engineering Review
Probabilistic goal recognition in interactive narrative environments
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Wide ruled: a friendly interface to author-goal based story generation
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
BAAP: a behavioral animation authoring platform for emotion driven 3D virtual characters
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Real-time retrieval for case-based reasoning in interactive multiagent-based simulations
Expert Systems with Applications: An International Journal
Towards an architecture for collaborative human/AI control of interactive characters
Agents for games and simulations II
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Research in interactive drama environments, role-play and story-telling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
AVATAR: autonomous visual authoring of tangible augmented reality
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Modeling ground soldier situational awareness for constructive simulation with rules
Proceedings of the Winter Simulation Conference
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We describe an innovative system for authoring expressive, fully autonomous interactive characters. The focus of our work is creating a system to allow rich authoring that captures as much of the artistic intent of the author in procedural form as we can, and that provides automatic support for expressive execution of that content. The system is composed of two parts: (1)a programming language with unusual language features including concurrency, reflection, backtracking, continuously monitored expressions, and a model of emotion, that was created for the expression of interactive self-animating characters; and (2) a motion synthesis system that combines hand-animated motion data with artistically authored procedures for generalizing the motion while preserving the artistic intent. This system has been used to create over a dozen interactive characters, which have been shown at juried venues, as well as being deployed commercially. We describe how artistic qualities important to interactive characters are encoded and supported using this system, and demonstrate the system with an implemented interactive character.