Affective computing: challenges
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Generic personality and emotion simulation for conversational agents: Research Articles
Computer Animation and Virtual Worlds
Motion in Games
Modeling emotional action for social characters
The Knowledge Engineering Review
Creating interactive driver experiences with the scenario markup language
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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Emotion, as an important aspect of human intelligence, has been playing a significant role in virtual characters. We propose an improved three-level structure of affective model as "personality-emotion-mood" for intelligent and emotional virtual characters. We also present the emotion state space, as well as the emotion updating functions, to generate authentic and expressive emotions. In order to achieve the complexity and variety of behaviors, we bring forward a behavior organizing structure as the behavior tree, which defines four kinds of behavior organizations as well as the behavior tag and behavior message, to manage virtual characters' behaviors. At the end, we achieve an experimental platform BAAP, which prove our emotion model and behavior organizing structure to be effective and practical in generating intelligent and emotional behavioral animations.