Autonomous Digital Actors

  • Authors:
  • Ken Perlin;Gerry Seidman

  • Affiliations:
  • NoiseMachine, New York University, New York, USA;Actor Machine, LLC,

  • Venue:
  • Motion in Games
  • Year:
  • 2008

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Abstract

Using Procedural Animation techniques, Autonomous Digital Actors can be created that can take blocking and emotive direction to act out scenes without the use of linear or motion captured animation. We describe the high level architecture of our research that enables (1) interfaces that "coach" the movement styles of digital actors, and (2) the incorporation of pre-existing motion captured and hand animated walk cycles in this coaching process.