Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Intelligence without representation
Artificial Intelligence
Made-up minds: a constructivist approach to artificial intelligence
Made-up minds: a constructivist approach to artificial intelligence
Building symbolic primitives with continuous control routines
Proceedings of the first international conference on Artificial intelligence planning systems
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An introduction to natural computation
An introduction to natural computation
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Motivation driven learning for interactive synthetic characters
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Soar Papers: Research on Integrated Intelligence
Soar Papers: Research on Integrated Intelligence
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Reinforcement learning with selective perception and hidden state
Reinforcement learning with selective perception and hidden state
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Object persistence for synthetic creatures
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Guest Editors' Introduction: Semisentient Robots-- Routes to Integrated Intelligence
IEEE Intelligent Systems
Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Exploring artificial intelligence in the new millennium
The ANIMUS project: a framework for the creation of interactive creatures in immersed environments
Proceedings of the ACM symposium on Virtual reality software and technology
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Fast multi-level adaptation for interactive autonomous characters
ACM Transactions on Graphics (TOG)
Layering and heterogeneity as design principles for animated embedded agents
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Intelligent embedded agents
Social situated agents in virtual, real and mixed reality environments
Lecture Notes in Computer Science
Lecture Notes in Computer Science
A heterogeneous animated platform for educational participatory simulations
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Integrate and conquer: the next generation of intelligent avatars
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Object schemas for responsive robotic language use
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Object schemas for grounding language in a responsive robot
Connection Science - Language and Robots
Motion in Games
Layering and heterogeneity as design principles for animated embedded agents
Information Sciences: an International Journal
A perception and selective attention system for synthetic creatures
SG'03 Proceedings of the 3rd international conference on Smart graphics
Building a believable character for real-time virtual environments
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Hi-index | 0.00 |
This paper describes a new layered brain architecture for simulated autonomous and semi-autonomous creatures that inhabit graphical worlds. The main feature of the brain is its division into distinct systems, which communicate through common access to an internal mental blackboard. The brain was designed to encourage experimentation with various systems and architectures. It has so far proven flexible enough to accommodate research advancing in a number of different directions by a small team of researchers.