Introduction to the theory of neural computation
Introduction to the theory of neural computation
A motivational system for regulating human-robot interaction
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Multi-dimensional quaternion interpolation
ACM SIGGRAPH 99 Conference abstracts and applications
Bayesian modeling of human concept learning
Proceedings of the 1998 conference on Advances in neural information processing systems II
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Architecture and preliminary experimental results for emotionally grounded symbol acquisition
Proceedings of the fifth international conference on Autonomous agents
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Recognition of Affective Communicative Intent in Robot-Directed Speech
Autonomous Robots
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Affective Interaction between Humans and Robots
ECAL '01 Proceedings of the 6th European Conference on Advances in Artificial Life
Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Societal impact of a serious game on raising public awareness: the case of FloodSim
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Designing Emotional and Interactive Behaviors for an Entertainment Robot
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
A layered brain architecture for synthetic creatures
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Evolutionary generative process for an artificial creature's personality
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
E-Learning environment based on intelligent synthetic characters
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
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