Fundamentals of speech recognition
Fundamentals of speech recognition
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Nonlinear PHMMs for the Interpretation of Parameterized Gesture
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Rosebud: a place for interaction between memory, story, and self
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Expressive autonomous cinematography for interactive virtual environments
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Motivation driven learning for interactive synthetic characters
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Hosting activities: experience with and future directions for a robot agent host
Proceedings of the 7th international conference on Intelligent user interfaces
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Developing an aesthetic: character-based interactive installations
ACM SIGGRAPH Computer Graphics
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
Personal and Ubiquitous Computing
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Context-aware sensor-doll as a music expression device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Jeu et Réalité Mixte: retours d'expérience
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Using a Wizard of Oz study to inform the design of SenToy
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Musically Expressive Doll in Face-to-Face Communication
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Towards tangibility in gameplay: building a tangible affective interface for a computer game
Proceedings of the 5th international conference on Multimodal interfaces
Between the lines: documenting the multiple dimensions of computer-supported collaborations
Computers & Education - Documenting collaborative interactions: Issues and approaches
Office voodoo: a real-time editing engine for an algorithmic sitcom
ACM SIGGRAPH 2003 Sketches & Applications
Physically interactive story environments
IBM Systems Journal
Design and implementation of expressive footwear
IBM Systems Journal
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Minimalism in ubiquitous interface design
Personal and Ubiquitous Computing
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Tangible interfaces for real-time 3D virtual environments
Proceedings of the international conference on Advances in computer entertainment technology
Speech-driven embodied entrainment character system with hand motion input in mobile environment
Proceedings of the 9th international conference on Multimodal interfaces
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Proceedings of the 2nd International Conference on Fun and Games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
User-oriented design and tangible interaction for kindergarten children
Proceedings of the 8th International Conference on Interaction Design and Children
Play-it-by-eye! collect movies and improvise perspectives with tangible video objects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Evaluating a Tangible Game Video Console for Kids
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Action capture with accelerometers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Bringing tabletop technologies to kindergarten children
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Psychological effects derived from mimicry voice using inarticulate sounds
PRICAI'00 Proceedings of the 6th Pacific Rim international conference on Artificial intelligence
Recognizing self in puppet controlled virtual avatars
Proceedings of the 3rd International Conference on Fun and Games
How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
I'm in the game: embodied puppet interface improves avatar control
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Sensing through structure: designing soft silicone sensors
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
An actuated physical puppet as an input device for controlling a digital manikin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motionbeam: a metaphor for character interaction with handheld projectors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Detecting shape deformation of soft objects using directional photoreflectivity measurement
Proceedings of the 24th annual ACM symposium on User interface software and technology
Voodoo: a system that allows children to create animated stories with action figures as interface
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
PINOKY: a ring that animates your plush toys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
Closing the loop between intentions and actions
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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We introduce the concept of a sympathetic inter$ace forcontrolling an animated synthetic character in a 3D virtualenvironment. A plush doll embedded with wireless sensors is used tomanipulate the virtual character in an iconic and intentionalmanner. The interface extends from the novel physical input devicethrough interpretation of sensor data to the behavioral brain ofthe virtual character. We discuss the design of the interface andfocus on its latest instantiation in the Swamped! exhibit atSIGGRAPH 98. We also present what we learned from hundreds ofcasual users, who ranged from young children to adults.