Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Semi-autonomous animated actors
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Directed improvisation with animated puppets
CHI '95 Conference Companion on Human Factors in Computing Systems
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Wavesworld: a testbed for constructing three-dimensional semi-autonomous animated characters
Wavesworld: a testbed for constructing three-dimensional semi-autonomous animated characters
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Affective computing
When robots weep: emotional memories and decision-making
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adjustable autonomy in real-world multi-agent environments
Proceedings of the fifth international conference on Autonomous agents
Autonomous Virtual Actors Based on Virtual Sensors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Towards Behavioral Consistency in Animated Agents
DEFORM '00/AVATARS '00 Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
Synthetic social relationships in animated virtual characters
ICSAB Proceedings of the seventh international conference on simulation of adaptive behavior on From animals to animats
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Verbs and adverbs: multidimensional motion interpolation using radial basis functions
Verbs and adverbs: multidimensional motion interpolation using radial basis functions
Sociable machines: expressive social exchange between humans and robots
Sociable machines: expressive social exchange between humans and robots
Theatrical storytelling in a virtual space
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Imitation as a first step to social learning in synthetic characters: a graph-based approach
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Echology: an interactive spatial sound and video artwork
Proceedings of the 13th annual ACM international conference on Multimedia
Using social agents to visualize software scenarios
SoftVis '06 Proceedings of the 2006 ACM symposium on Software visualization
ACM SIGGRAPH 2007 emerging technologies
Graphical Models
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Distributed Episode Control System for Interactive Narrative Entertainment
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Osaka developing story: an application of video agents
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
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We present a system in which computer-graphical virtual characters may be controlled by a user and also remain "in character." The system allows the user to have high-level control over the actions of a character, while the emotional state of the character is autonomously maintained by the computer. We show how this system functioned as part of the AlphaWolf installation, presented in the Emerging Technologies program at SIGGRAPH 2001. Results from a 32-subject human user study support the hypothesis that users could control a character's actions without sacrificing its realistic autonomous personality. This system is appropriate to the control of computer-graphical entities that are meant to have personalities distinct from those of the humans that direct them.