The society of mind
The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
The use of hierarchies for action selection
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
The role of emotion in believable agents
Communications of the ACM
Action-selection in hamsterdam: lessons from ethology
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Affective computing
A model for hormonal modulation of learning
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
Situated agents can have goals
Robotics and Autonomous Systems
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Functional Programming of Behavior-Based Systems
Autonomous Robots
Communicating Emotion in Virtual Environments through Artificial Scents
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Synthetic social relationships in animated virtual characters
ICSAB Proceedings of the seventh international conference on simulation of adaptive behavior on From animals to animats
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
The ANIMUS project: a framework for the creation of interactive creatures in immersed environments
Proceedings of the ACM symposium on Virtual reality software and technology
Evaluating the Modeling and Use of Emotion in Virtual Humans
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Evaluating a Computational Model of Emotion
Autonomous Agents and Multi-Agent Systems
When emotion does not mean loss of control
Lecture Notes in Computer Science
The utility of affect expression in natural language interactions in joint human-robot tasks
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Reasoning about attitudes of complaining customers
Knowledge-Based Systems
Controlling an autonomous agent using internal value based action selection
International Journal of Intelligent Systems Technologies and Applications
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
A perception and selective attention system for synthetic creatures
SG'03 Proceedings of the 3rd international conference on Smart graphics
Artificial emotions: are we ready for them?
ECAL'07 Proceedings of the 9th European conference on Advances in artificial life
An architecture for affective management of systems of adaptive systems
MACE'10 Proceedings of the 5th IEEE international conference on Modelling autonomic communication environments
SBIA'10 Proceedings of the 20th Brazilian conference on Advances in artificial intelligence
Selection of actions for an autonomous social robot
ICSR'10 Proceedings of the Second international conference on Social robotics
MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
Feeling ambivalent: a model of mixed emotions for virtual agents
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
UMAP'11 Proceedings of the 19th international conference on Advances in User Modeling
Agile strategic information systems based on axiomatic agent architecture
iUBICOM'11 Proceedings of the 6th international conference on Ubiquitous and Collaborative Computing
Hi-index | 0.00 |
We describe an agent architecture that integrates emotions, drives, and behaviors, and that focuses on modeling some of the aspects of emotions as fundamental components within the process of decision-making. We show how the mechanisms of primary emotions can be used as building blocks for the acquisition of emotional memories that serve as biasing mechanisms during the process of making decisions and selecting actions. The architecture has been implemented into an object-oriented framework that has been successfully used to develop and control several synthetic agents and which is currently being used as the control system for an emotional pet robot.