Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
An evolved, vision-based behavioral model of coordinated group motion
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial life for computer graphics
Communications of the ACM
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Vision for Mobile Robot Navigation: A Survey
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Reactive Pedestrian Path Following from Examples
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating autonomous pedestrians
Animating autonomous pedestrians
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
A simulation framework for camera sensor networks research
Proceedings of the 11th communications and networking simulation symposium
Autonomous virtual humans and lower animals: from biomechanics to intelligence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Towards a Multi-agent Model for Planning and Design of Exposition Spaces
ACRI '08 Proceedings of the 8th international conference on Cellular Automata for Reseach and Industry
Indicative routes for path planning and crowd simulation
Proceedings of the 4th International Conference on Foundations of Digital Games
Spontaneous Avatar Behavior for Human Territoriality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Object-Video Streams for Preserving Privacy in Video Surveillance
AVSS '09 Proceedings of the 2009 Sixth IEEE International Conference on Advanced Video and Signal Based Surveillance
A Predictive Collision Avoidance Model for Pedestrian Simulation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Human factors affecting decision in virtual operator reasoning
BI'09 Proceedings of the 2009 international conference on Brain informatics
Collaborative sensing via local negotiations in ad hoc networks of smart cameras
Proceedings of the Fourth ACM/IEEE International Conference on Distributed Smart Cameras
Simulating the local behaviour of small pedestrian groups
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Simulating believable crowd and group behaviors
ACM SIGGRAPH ASIA 2010 Courses
Shortest paths with arbitrary clearance from navigation meshes
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Creating a richer data source for 3D pedestrian flow simulations in public transport
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
Simulating humans and lower animals
MIG'10 Proceedings of the Third international conference on Motion in games
Make it home: automatic optimization of furniture arrangement
ACM SIGGRAPH 2011 papers
Real-time control of individual agents for crowd simulation
Multimedia Tools and Applications
Dynamic obstacle representations for robot and virtual agent navigation
Canadian AI'11 Proceedings of the 24th Canadian conference on Advances in artificial intelligence
Animation of flocks flying in line formations
Artificial Life
An agent-based proxemic model for pedestrian and group dynamics: motivations and first experiments
MABS'11 Proceedings of the 12th international conference on Multi-Agent-Based Simulation
Animating synthetic dyadic conversations with variations based on context and agent attributes
Computer Animation and Virtual Worlds
Realistic following behaviors for crowd simulation
Computer Graphics Forum
Collecting pedestrian trajectories
Neurocomputing
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Using emotion transmission to simulate spectator behaviors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Context-sensitive data-driven crowd simulation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Virtual customers in a multiagent training application
Transactions on Edutainment IX
The effectiveness of peer-designed agents in agent-based simulations
Multiagent and Grid Systems
Evaluating the applicability of peer-designed agents for mechanism evaluation
Web Intelligence and Agent Systems
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We address the challenging problem of emulating the rich complexity of real pedestrians in urban environments. Our artificial life approach integrates motor, perceptual, behavioral, and cognitive components within a comprehensive model of pedestrians as individuals. Featuring innovations in these components, as well as in their combination, our model yields results of unprecedented fidelity and complexity for fully autonomous multihuman simulation in a large urban environment. We represent the environment using hierarchical data structures, which efficiently support the perceptual queries that influence the behavioral responses of the autonomous pedestrians and sustain their ability to plan their actions on local and global scales.