Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Artificial life for computer graphics
Communications of the ACM
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perceptive agents and systems in virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology
Heads up!: biomechanical modeling and neuromuscular control of the neck
ACM SIGGRAPH 2006 Papers
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical Models
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The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by realistic artificial flora and fauna. Artificial animals are complex synthetic organisms that have functional, biomechanical bodies, perceptual sensors, and brains with locomotion, perception, behavior, learning, and cognition centers. Virtual humans and lower animals are of interest in computer graphics because they are self-animating graphical characters poised to dramatically advance the interactive game and motion picture industries even more so than have physics-based simulation technologies. More broadly, these biomimetic autonomous agents in their realistic virtual worlds also foster deeper computationally-oriented insights into natural living systems. Furthermore, they engender interesting applications in computer vision, sensor networks, archaeology, and other domains.