Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Synthetic actors in computer-generated 3D films
Synthetic actors in computer-generated 3D films
Artificial intelligence and mathematical theory of computation
Interval analysis for computer graphics
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The role of emotion in believable agents
Communications of the ACM
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interval scripts: a design paradigm for story-based interactive systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
AI for games and animation: a cognitive modeling approach
AI for games and animation: a cognitive modeling approach
Making them behave: cognitive models for computer animation
Making them behave: cognitive models for computer animation
Where Am I? What Am I Looking At?
IEEE Computer Graphics and Applications
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Artificial life for computer graphics
Communications of the ACM
Cognitive modeling for games and animation
Communications of the ACM
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
A logical approach to high-level agent control
Proceedings of the fifth international conference on Autonomous agents
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Automatic orchestration of behaviours through the management of resources and priority levels
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Object persistence for synthetic creatures
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
Proceedings of the 8th international conference on Intelligent user interfaces
Behavioral Self-Organization in Lifelike Synthetic Agents
Autonomous Agents and Multi-Agent Systems
An Anatomy-Based Approach to Human Muscle Modeling and Deformation
IEEE Transactions on Visualization and Computer Graphics
InViWo agents: write once, display everywhere
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Capturing the complexity of hair motion
Graphical Models
The Application of AI to Automatically Generated Animation
AI '01 Proceedings of the 14th Australian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
A Constraint-Based Language for Virtual Agents
Selected papers from the Joint ERCIM/Compulog Net Workshop on New Trends in Contraints
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Review: Intelligent Agents for Computer Games
CG '00 Revised Papers from the Second International Conference on Computers and Games
Agents' Interaction in Virtual Storytelling
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
The orchestration of behaviours using resources and priority levels
Proceedings of the Eurographic workshop on Computer animation and simulation
Better group behaviors in complex environments using global roadmaps
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Geometric modeling
The ANIMUS project: a framework for the creation of interactive creatures in immersed environments
Proceedings of the ACM symposium on Virtual reality software and technology
Modeling Physical Capabilities of Humanoid Agents Using Motion Capture Data
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Fast multi-level adaptation for interactive autonomous characters
ACM Transactions on Graphics (TOG)
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
Animating autonomous pedestrians
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Modeling Crowd and Trained Leader Behavior during Building Evacuation
IEEE Computer Graphics and Applications
Employing virtual humans for education and training in X3D/VRML worlds
Computers & Education
Automating the display of third person/stealth views of virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Group behavior from video: a data-driven approach to crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multispace behavioral model for face-based affective social agents
Journal on Image and Video Processing
Real-time navigation of independent agents using adaptive roadmaps
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Graphical Models
A framework for socially communicative faces for game and interactive learning applications
Future Play '07 Proceedings of the 2007 conference on Future Play
Creating physically embodied agents using realistic human motion models
Simulation and Gaming
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Intelligent perception and control for space robotics: Autonomous Satellite Rendezvous and Docking
Machine Vision and Applications
A knowledge-based moviemaking approach
AIKED'05 Proceedings of the 4th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering Data Bases
Real-time path planning for virtual agents in dynamic environments
ACM SIGGRAPH 2008 classes
Real-time navigation of independent agents using adaptive roadmaps
ACM SIGGRAPH 2008 classes
Autonomous virtual humans and lower animals: from biomechanics to intelligence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
AI Framework for Decision Modeling in Behavioral Animation of Virtual Avatars
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Texture Synthesis Based Simulation of Secondary Agents
Motion in Games
Towards Embodied and Situated Virtual Humans
Motion in Games
Crafting game-models using reactive system design
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Egocentric affordance fields in pedestrian steering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Learning Nonverbal Emotion Interaction In 3D Intelligent Virtual Environment For Children
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Fitting behaviors to pedestrian simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
User-Definable Rule Description Framework for Autonomous Actor Agents
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Distributed Episode Control System for Interactive Narrative Entertainment
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A layered brain architecture for synthetic creatures
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
A semantic environment model for crowd simulation in multilayered complex environment
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Virtual reality and mixed reality for virtual learning environments
Computers and Graphics
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Brain springs: fast physics for large crowds in WALLċE
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Activity-driven populace: a cognitive approach to crowd simulation
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Behavior-based motion planning for group control
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Technical Section: Emergency crowd simulation for outdoor environments
Computers and Graphics
Intelligent virtual actors that plan - to fail
SG'03 Proceedings of the 3rd international conference on Smart graphics
Animating behavior of virtual agents: the virtual park
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A new architecture for simulating the behavior of virtual agents
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Constraint-based agents: an architecture for constraint-based modeling and local-search-based reasoning for planning and scheduling in open and dynamic worlds
Learning behavior styles with inverse reinforcement learning
ACM SIGGRAPH 2010 papers
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
Human factors affecting decision in virtual operator reasoning
BI'09 Proceedings of the 2009 international conference on Brain informatics
Crowd modeling and simulation technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Technical Section: Continuum crowd simulation in complex environments
Computers and Graphics
Constraints-based complex behavior in rich environments
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Smart events and primed agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Simulating the local behaviour of small pedestrian groups
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Simulating humans and lower animals
MIG'10 Proceedings of the Third international conference on Motion in games
Scalable and robust shepherding via deformable shapes
MIG'10 Proceedings of the Third international conference on Motion in games
Formation sketching: an approach to stylize groups in crowd simulation
Proceedings of Graphics Interface 2011
Simulating heterogeneous crowd behaviors using personality trait theory
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A behavior model based on information transmission for crowd simulation
Transactions on edutainment VI
An emotion model for virtual agents with evolvable motivation
Transactions on edutainment VI
Populating reconstructed archaeological sites with autonomous virtual humans
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Emotion social interaction for virtual characters
ICNC'06 Proceedings of the Second international conference on Advances in Natural Computation - Volume Part I
Emotion interaction of virtual character in 3d artificial society
SEAL'06 Proceedings of the 6th international conference on Simulated Evolution And Learning
An emotion model of 3d virtual characters in intelligent virtual environment
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Building a believable character for real-time virtual environments
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Key action technique for digital storytelling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
E-Learning environment based on intelligent synthetic characters
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
Cinematographic techniques for edutainment applications
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Human behaviour modelling for simulating evacuation of buildings on fire
Transactions on Edutainment VII
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
A statistical similarity measure for aggregate crowd dynamics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Simulation of virtual human's mental state in behavior animation
LSMS'07 Proceedings of the 2007 international conference on Life System Modeling and Simulation
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Hybrid long-range collision avoidance for crowd simulation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
An evaluation of a sketch-based model-by-example approach for crowd modelling
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
EkuSim: realistic evacuation simulation with a fast hierarchical algorithm
Proceedings of the 2013 Grand Challenges on Modeling and Simulation Conference
The Visual Computer: International Journal of Computer Graphics
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