Self-organization and associative memory: 3rd edition
Self-organization and associative memory: 3rd edition
Computers, pattern, chaos and beauty
Computers, pattern, chaos and beauty
Adaptation in natural and artificial systems
Adaptation in natural and artificial systems
Action-selection in hamsterdam: lessons from ethology
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
Further experience with controller-based automatic motion synthesis for articulated figures
ACM Transactions on Graphics (TOG)
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adaptation and learning in animated creatures
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Go with the flow: synthetic vision for autonomous animated creatures
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Behavioral self-organization in lifelike agents
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Integrating reactive and scripted behaviors in a life-like presentation agent
AGENTS '98 Proceedings of the second international conference on Autonomous agents
BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Organizing synthetic agent behaviors based on a motif architecture
Proceedings of the third annual conference on Autonomous Agents
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
AI for games and animation: a cognitive modeling approach
AI for games and animation: a cognitive modeling approach
Making them behave: cognitive models for computer animation
Making them behave: cognitive models for computer animation
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Neural Computation and Self-Organizing Maps; An Introduction
Neural Computation and Self-Organizing Maps; An Introduction
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Intelligence Without Reason
Building Brains for Bodies
A Robot That Walks; Emergent Behaviors from a Carefully Evolved Network
A Robot That Walks; Emergent Behaviors from a Carefully Evolved Network
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Modeling adaptive autonomous agents
Artificial Life
A note on self-organizing semantic maps
IEEE Transactions on Neural Networks
Designing an action selection engine for behavioral animation of intelligent virtual agents
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
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Modern computer graphics technology has enjoyed rapid development in recent years, attracting researchers and practitioners to explore a wide spectrum of applications ranging from computer-aided graphical design to artificial life and virtual reality. This paper is concerned with the animation-based entertainment use of computer graphics, i.e., to create digitally synthetic agents that can self-animate themselves, adapt to their virtual environments, and learn new behaviors to attain some specific goals. Here we propose a synthetic agent computational architecture called inter-threaded motif-based behavioral self-organization architecture, in which one motif acquires a conditioned association from the presently sensed state of the environment to the requirement of a desired motion as well as a plausible behavioral pattern to enable such a motion, whereas another computes the optimal parameters for the identified behavior in fulfilling the motion requirement. This architecture will enable animated behaviors to be automatically programmed based on the concurrent self-organization of individual motifs as well as their crisscrossing interactions.