Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Cognitive modeling for games and animation
Communications of the ACM
Behavioral Self-Organization in Lifelike Synthetic Agents
Autonomous Agents and Multi-Agent Systems
Multi Level Control of Cognitive Characters in Virtual Environments
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Integrate and conquer: the next generation of intelligent avatars
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Team AI: probabilistic pathfinding
Proceedings of the 2006 international conference on Game research and development
A survey on the need and use of AI in game agents
Proceedings of the 2008 Spring simulation multiconference
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Enhancing virtual reality learning environments with adaptivity: lessons learned
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Flexible decision process for astronauts in marsbase simulator
ICANN'05 Proceedings of the 15th international conference on Artificial neural networks: formal models and their applications - Volume Part II
Hi-index | 0.02 |