AI for games and animation: a cognitive modeling approach
AI for games and animation: a cognitive modeling approach
AI Game Programming Wisdom, Vol. 2
AI Game Programming Wisdom, Vol. 2
AI for Game Developers
Strategic team AI path plans: probabilistic pathfinding
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
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This paper shows how probabilistic path finding AI can improve the replay value of games. The probabilistic path finding AI is implemented using the A* search algorithm. With some simple modifications to the standard A* algorithm, probabilistic results are produced. This probabilistic result from the search algorithm is useful because it creates different paths for moving objects in the game although the source and target position is the same. A prototype is built to test the probabilistic path finding algorithm.