Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
AI Game Programming Wisdom, Vol. 2
AI Game Programming Wisdom, Vol. 2
AI for Game Developers
Team AI: probabilistic pathfinding
Proceedings of the 2006 international conference on Game research and development
Performance simulations of moving target search algorithms
International Journal of Computer Games Technology - Artificial Intelligence for Computer Games
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This paper proposes a novel method to generate strategic team AI pathfinding plans for computer games and simulations using probabilistic pathfinding. This method is inspired by genetic algorithms (Russell and Norvig, 2002), in that, a fitness function is used to test the quality of the path plans. The method generates high-quality path plans by eliminating the low-quality ones. The path plans are generated by probabilistic pathfinding, and the elimination is done by a fitness test of the path plans. This path plan generation method has the ability to generate variation or different high-quality paths, which is desired for games to increase replay values. This work is an extension of our earlier work on team AI: probabilistic pathfinding (John et al., 2006). We explore ways to combine probabilistic pathfinding and genetic algorithm to create a new method to generate strategic team AI pathfinding plans.