Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Synthetic actors in computer-generated 3D films
Synthetic actors in computer-generated 3D films
Artificial intelligence and mathematical theory of computation
The role of emotion in believable agents
Communications of the ACM
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
AI for games and animation: a cognitive modeling approach
AI for games and animation: a cognitive modeling approach
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Learning task-performance knowledge through observation
Learning task-performance knowledge through observation
Autonomous mobile manipulators managing perception and failures
Proceedings of the fifth international conference on Autonomous agents
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Adding Support for High-Level Skeletal Animation
IEEE Transactions on Visualization and Computer Graphics
The Problem of Time Scales in Computer Visualization
ICCS '01 Proceedings of the International Conference on Computational Science-Part II
The human-computer interaction handbook
Logic-based robot control in highly dynamic domains
Robotics and Autonomous Systems
Behavior capture with acting graph: a knowledgebase for a game AI system
DNIS'11 Proceedings of the 7th international conference on Databases in Networked Information Systems
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