Advanced animation and rendering techniques
Advanced animation and rendering techniques
AI for games and animation: a cognitive modeling approach
AI for games and animation: a cognitive modeling approach
Making them behave: cognitive models for computer animation
Making them behave: cognitive models for computer animation
A logical approach to high-level agent control
Proceedings of the fifth international conference on Autonomous agents
Motion Control of Virtual Humans
IEEE Computer Graphics and Applications
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
User-Controlled Physics-Based Animation for Articulated Figures
CA '96 Proceedings of the Computer Animation
Animation of Human Locomotion Using Sagittal Elevation Angles
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
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