Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2006 Papers
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Group behavior from video: a data-driven approach to crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
New Insights into Pedestrian Flow Through Bottlenecks
Transportation Science
Experiment-based modeling, simulation and validation of interactions between virtual walkers
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A Predictive Collision Avoidance Model for Pedestrian Simulation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
Modeling collision avoidance behavior for virtual humans
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 2 - Volume 2
ACM SIGGRAPH Asia 2010 papers
Directing Crowd Simulations Using Navigation Fields
IEEE Transactions on Visualization and Computer Graphics
PLEdestrians: a least-effort approach to crowd simulation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
How the Ocean Personality Model Affects the Perception of Crowds
IEEE Computer Graphics and Applications
Simulating heterogeneous crowd behaviors using personality trait theory
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Trajectory extraction and density analysis of intersecting pedestrian flows from video recordings
PIA'11 Proceedings of the 2011 ISPRS conference on Photogrammetric image analysis
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Pedestrian models typically represent interactions between agents in a symmetric fashion. In general, these symmetric relationships are valid for a large number of crowd simulation scenarios. However, there are many cases in which symmetric responses between agents are inappropriate, leading to unrealistic behavior or undesirable simulation artifacts. We present a novel formulation, called right of way, which provides a well-disciplined mechanism for modeling asymmetric relationships between pedestrians. Right of way is a general principle, which can be applied to different types of pedestrian models. We illustrate this by applying right of way to three different pedestrian models (two based on social forces and one based on velocity obstacles) and show its impact in multiple scenarios. Particularly, we show how it enables simulation of the complex relationships exhibited by pilgrims performing the Islamic religious ritual, the Tawaf.