Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Optimal Algorithm for Shape from Shading and Path Planning
Journal of Mathematical Imaging and Vision
Group Behaviors for Systems with Significant Dynamics
Autonomous Robots
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Better group behaviors in complex environments using global roadmaps
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Mathematical modelling of a mediaeval battle: the battle of Agincourt, 1415
Mathematics and Computers in Simulation
Finding paths for coherent groups using clearance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Group behavior from video: a data-driven approach to crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Behavior-graph for crowd simulation
ACM SIGGRAPH 2007 posters
Real-time navigation of independent agents using adaptive roadmaps
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Interactive control of real-time crowd navigation in virtual environment
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Generating plausible individual agent movements from spatio-temporal occupancy data
Proceedings of the 2007 workshop on Massive datasets
ACM SIGGRAPH 2008 papers
Modelling and Simulation of Pedestrian Behaviours
Proceedings of the 22nd Workshop on Principles of Advanced and Distributed Simulation
Navigating virtual agents in online virtual worlds
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Real-time path planning for virtual agents in dynamic environments
ACM SIGGRAPH 2008 classes
Real-time navigation of independent agents using adaptive roadmaps
ACM SIGGRAPH 2008 classes
A novel network architecture for crowded online environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Being a part of the crowd: towards validating VR crowds using presence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Interaction patches for multi-character animation
ACM SIGGRAPH Asia 2008 papers
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Survey on Real-Time Crowds Simulation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Texture Synthesis Based Simulation of Secondary Agents
Motion in Games
Motion in Games
Watch Out! A Framework for Evaluating Steering Behaviors
Motion in Games
A new system architecture for crowd simulation
Journal of Network and Computer Applications
Egocentric affordance fields in pedestrian steering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Indicative routes for path planning and crowd simulation
Proceedings of the 4th International Conference on Foundations of Digital Games
ClearPath: highly parallel collision avoidance for multi-agent simulation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Experiment-based modeling, simulation and validation of interactions between virtual walkers
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SteerBug: an interactive framework for specifying and detecting steering behaviors
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Spontaneous Avatar Behavior for Human Territoriality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Tree Paths: A New Model for Steering Behaviors
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A comparative study of partitioning methods for crowd simulations
Applied Soft Computing
A semantic environment model for crowd simulation in multilayered complex environment
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Boids that see: Using self-occlusion for simulating large groups on GPUs
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
A new autonomous agent approach for the simulation of pedestrians in urban environments
Integrated Computer-Aided Engineering
Brain springs: fast physics for large crowds in WALLċE
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
YaQ: an architecture for real-time navigation and rendering of varied crowds
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
EURASIP Journal on Advances in Signal Processing - Special issue on signal processing advances in robots and autonomy
The hierarchical behavior model for crowd simulation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Collision Avoidance between Avatars of Real and Virtual Individuals
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A Predictive Collision Avoidance Model for Pedestrian Simulation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Data Driven Evaluation of Crowds
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Traffic control for a swarm of robots: avoiding group conflicts
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Traffic control for a swarm of robots: avoiding target congestion
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Technical Section: Emergency crowd simulation for outdoor environments
Computers and Graphics
Data-driven animation of crowds
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
A distributed framework for scalable large-scale crowd simulation
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Continuous motion graph for crowd simulation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
A script engine for realistic human motion generation
International Journal of Computer Applications in Technology
Crowd modeling and simulation technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Technical Section: Continuum crowd simulation in complex environments
Computers and Graphics
Virtual cityscapes: recent advances in crowd modeling and traffic simulation
Frontiers of Computer Science in China
Simulated event propagation in distributed, open environments
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Simulating the local behaviour of small pedestrian groups
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Parallelizing continuum crowds
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Two concurrent algorithms of discrete potential field construction
PPAM'09 Proceedings of the 8th international conference on Parallel processing and applied mathematics: Part II
Resolving local minima problem of potential field
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
PLEdestrians: a least-effort approach to crowd simulation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling and simulation of pedestrian behaviors in crowded places
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Geodesic Methods in Computer Vision and Graphics
Foundations and Trends® in Computer Graphics and Vision
Virtual chaotic traffic simulation
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
The dynamic distance potential field in a situation with asymmetric bottleneck capacities
ACRI'10 Proceedings of the 9th international conference on Cellular automata for research and industry
Solving the direction field for discrete agent motion
ACRI'10 Proceedings of the 9th international conference on Cellular automata for research and industry
A modular framework for adaptive agent-based steering
I3D '11 Symposium on Interactive 3D Graphics and Games
Toward simulating realistic pursuit-evasion using a roadmap-based approach
MIG'10 Proceedings of the Third international conference on Motion in games
Autonomous multi-agents in flexible flock formation
MIG'10 Proceedings of the Third international conference on Motion in games
Path-planning for RTS games based on potential fields
MIG'10 Proceedings of the Third international conference on Motion in games
Formation sketching: an approach to stylize groups in crowd simulation
Proceedings of Graphics Interface 2011
Real-time control of individual agents for crowd simulation
Multimedia Tools and Applications
Dynamic obstacle representations for robot and virtual agent navigation
Canadian AI'11 Proceedings of the 24th Canadian conference on Advances in artificial intelligence
Scenario space: characterizing coverage, quality, and failure of steering algorithms
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive hybrid simulation of large-scale traffic
Proceedings of the 2011 SIGGRAPH Asia Conference
Imperceptible relaxation of collision avoidance constraints in virtual crowds
Proceedings of the 2011 SIGGRAPH Asia Conference
Dynamic level of detail for large scale agent-based urban simulations
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
A novel method for large crowd flow
Transactions on edutainment VI
Evoking panic in crowd simulation
Transactions on edutainment VI
A behavior model based on information transmission for crowd simulation
Transactions on edutainment VI
Proceedings of the 2011 Workshop on Agent-Directed Simulation
A Computational Model of Emotions for Agent-Based Crowds in Serious Games
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Animation of flocks flying in line formations
Artificial Life
Visual perception modeling for intelligent avatars
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Virtual Reality in Brazil 2011: Simulating crowds based on a space colonization algorithm
Computers and Graphics
Formation preserving path finding in 3-D terrains
Applied Intelligence
Modeling small group behaviors in large crowd simulation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Agent-based simulation of crowd evacuation behavior
ACMOS'09 Proceedings of the 11th WSEAS international conference on Automatic control, modelling and simulation
EvoCOMNET'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part II
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
Hybrid path planning for massive crowd simulation on the GPU
MIG'11 Proceedings of the 4th international conference on Motion in Games
Long term real trajectory reuse through region goal satisfaction
MIG'11 Proceedings of the 4th international conference on Motion in Games
Validation of agent-based simulation through human computation: an example of crowd simulation
MABS'11 Proceedings of the 12th international conference on Multi-Agent-Based Simulation
Multimedia Tools and Applications
Human behaviour modelling for simulating evacuation of buildings on fire
Transactions on Edutainment VII
Towards a quantitative approach for comparing crowds
Computer Animation and Virtual Worlds
Real-time density-based crowd simulation
Computer Animation and Virtual Worlds
Crowd distribution and location preference
Computer Animation and Virtual Worlds
Realistic following behaviors for crowd simulation
Computer Graphics Forum
SAMBA: steadied choreographies
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
A statistical similarity measure for aggregate crowd dynamics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Field architecture for traffic and mobility modelling in mobility management
International Journal of Ad Hoc and Ubiquitous Computing
Destination flow for crowd simulation
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume Part III
Politeness improves interactivity in dense crowds
Computer Animation and Virtual Worlds
Environment-aware real-time crowd control
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Environment-aware real-time crowd control
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hybrid long-range collision avoidance for crowd simulation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
A cognitive module in a decision-making architecture for agents in urban simulations
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Multi-domain real-time planning in dynamic environments
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Velocity-based modeling of physical interactions in multi-agent simulations
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A review of motion analysis methods for human Nonverbal Communication Computing
Image and Vision Computing
Control of swarm behavior in crossing pedestrians based on temporal/spatial frequencies
Robotics and Autonomous Systems
Inserting virtual pedestrians into pedestrian groups video with behavior consistency
The Visual Computer: International Journal of Computer Graphics
An evaluation of a sketch-based model-by-example approach for crowd modelling
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
Technical Section: A GPU-assisted hybrid model for real-time crowd simulations
Computers and Graphics
Context-sensitive data-driven crowd simulation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
EkuSim: realistic evacuation simulation with a fast hierarchical algorithm
Proceedings of the 2013 Grand Challenges on Modeling and Simulation Conference
k-color multi-robot motion planning
International Journal of Robotics Research
Graphical Models
The Visual Computer: International Journal of Computer Graphics
A distributed visualization system for crowd simulations
Integrated Computer-Aided Engineering
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We present a real-time crowd model based on continuum dynamics. In our model, a dynamic potential field simultaneously integrates global navigation with moving obstacles such as other people, efficiently solving for the motion of large crowds without the need for explicit collision avoidance. Simulations created with our system run at interactive rates, demonstrate smooth flow under a variety of conditions, and naturally exhibit emergent phenomena that have been observed in real crowds.