Long term real trajectory reuse through region goal satisfaction

  • Authors:
  • Junghyun Ahn;Stéphane Gobron;Quentin Silvestre;Horesh Ben Shitrit;Mirko Raca;Julien Pettré;Daniel Thalmann;Pascal Fua;Ronan Boulic

  • Affiliations:
  • EPFL, Switzerland;EPFL, Switzerland;EPFL, Switzerland;EPFL, Switzerland;EPFL, Switzerland;INRIA-Rennes, France;NTU, Singapore;EPFL, Switzerland;EPFL, Switzerland

  • Venue:
  • MIG'11 Proceedings of the 4th international conference on Motion in Games
  • Year:
  • 2011

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Abstract

This paper is motivated by the objective of improving the realism of real-time simulated crowds by reducing short term collision avoidance through long term anticipation of pedestrian trajectories. For this aim, we choose to reuse outdoor pedestrian trajectories obtained with non-invasive means. This initial step is achieved by analyzing the recordings of multiple synchronized video cameras. In a second off-line stage, we fit as long as possible trajectory segments within predefined paths made of a succession of region goals. The concept of region goal is exploited to enforce the principle of “sufficient satisfaction”: it allows the pedestrians to relax the prescribed trajectory to the traversal of successive region goals. However, even if a fitted trajectory is modified due to collision avoidance, we are still able to make long-term trajectory anticipation and distribute the collision avoidance shift over a long distance.