A Bayesian Computer Vision System for Modeling Human Interactions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Reactive Pedestrian Path Following from Examples
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Scalable pedestrian simulation for virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
ACM SIGGRAPH 2006 Papers
Group behavior from video: a data-driven approach to crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Computer Animation and Virtual Worlds - CASA 2007
Multicamera People Tracking with a Probabilistic Occupancy Map
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2008 papers
Real-time crowd motion planning: Scalable Avoidance and Group Behavior
The Visual Computer: International Journal of Computer Graphics
Motion in Games
Relaxed Steering towards Oriented Region Goals
Motion in Games
Crowd patches: populating large-scale virtual environments for real-time applications
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Egocentric affordance fields in pedestrian steering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A Predictive Collision Avoidance Model for Pedestrian Simulation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Guiding flows for controlling crowds
The Visual Computer: International Journal of Computer Graphics
Simulating the local behaviour of small pedestrian groups
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Path planning for groups using column generation
MIG'10 Proceedings of the Third international conference on Motion in games
Multiple Object Tracking Using K-Shortest Paths Optimization
IEEE Transactions on Pattern Analysis and Machine Intelligence
Online Multiperson Tracking-by-Detection from a Single, Uncalibrated Camera
IEEE Transactions on Pattern Analysis and Machine Intelligence
Within-crowd immersive evaluation of collision avoidance behaviors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part III
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This paper is motivated by the objective of improving the realism of real-time simulated crowds by reducing short term collision avoidance through long term anticipation of pedestrian trajectories. For this aim, we choose to reuse outdoor pedestrian trajectories obtained with non-invasive means. This initial step is achieved by analyzing the recordings of multiple synchronized video cameras. In a second off-line stage, we fit as long as possible trajectory segments within predefined paths made of a succession of region goals. The concept of region goal is exploited to enforce the principle of “sufficient satisfaction”: it allows the pedestrians to relax the prescribed trajectory to the traversal of successive region goals. However, even if a fitted trajectory is modified due to collision avoidance, we are still able to make long-term trajectory anticipation and distribute the collision avoidance shift over a long distance.