ACM SIGGRAPH 2008 papers
Sketch-Based Interface for Crowd Animation
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
A semantic environment model for crowd simulation in multilayered complex environment
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
ACM SIGGRAPH Asia 2010 papers
Resolving local minima problem of potential field
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
A streakline representation of flow in crowded scenes
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
Crowd flow characterization with optimal control theory
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
Long term real trajectory reuse through region goal satisfaction
MIG'11 Proceedings of the 4th international conference on Motion in Games
Towards a quantitative approach for comparing crowds
Computer Animation and Virtual Worlds
Graphical Models
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In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the context of articulated figures control, we propose to derivate a similar type of approach for crowd motions. In our framework, the motion of the crowds are represented as a time series of velocity fields estimated from a video of a real crowd. This time series is used as an input of a simple animation model that ‘advect’ people along this time-varying flow. We demonstrate the power of our technique on both synthetic and real examples of crowd videos. We also introduce the notions of crowd motion editing and present possible extensions to our work. Copyright © 2007 John Wiley & Sons, Ltd.