Realistic Human Walking Paths

  • Authors:
  • David C. Brogan;Nicholas L. Johnson

  • Affiliations:
  • -;-

  • Venue:
  • CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
  • Year:
  • 2003

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Abstract

Pedestrian navigation is a complex function of humandynamics, a desired destination, and the presence of obstacles.People cannot stop and start instantaneously and theirturning abilities are influenced by kinematic and dynamicalconstraints. A realistic model of human walking pathsis an important development for entertainment applicationsand many classes of simulations. We present a novel behavioralmodel of path planning that extends previous modelsthrough its significant use of pedestrian performance statisticsthat were obtained during a suite of experiments. We developan original interpretation of quantitative metrics formeasuring a model's accuracy, and use it to compare ourpath planning approach to a popular contemporary method.Results indicate that this new path planning model better fitsnatural human behavior than previous models.