Path planning for groups using column generation

  • Authors:
  • Marjan Van Den Akker;Roland Geraerts;Han Hoogeveen;Corien Prins

  • Affiliations:
  • Institute of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands;Institute of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands;Institute of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands;Institute of Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands

  • Venue:
  • MIG'10 Proceedings of the Third international conference on Motion in games
  • Year:
  • 2010

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Abstract

In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a dynamic flow problem. If there are several groups with different origins and destinations, then the problem becomes NP-hard. In current games, these problems are solved by using greedy ad hoc rules, leading to long traversal times or congestions and deadlocks near narrow passages. We present a centralized optimization approach based on Integer Linear Programming. Our solution provides an efficient heuristic to minimize the average and latest arrival time of the units.