Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Frontier-based exploration using multiple robots
AGENTS '98 Proceedings of the second international conference on Autonomous agents
OBPRM: an obstacle-based PRM for 3D workspaces
WAFR '98 Proceedings of the third workshop on the algorithmic foundations of robotics on Robotics : the algorithmic perspective: the algorithmic perspective
Roadmap-Based Flocking for Complex Environments
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Better group behaviors in complex environments using global roadmaps
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Randomized pursuit-evasion with limited visibility
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Visibility-based Pursuit-evasion with Limited Field of View
International Journal of Robotics Research
ACM SIGGRAPH 2006 Papers
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Pursuit-evasion on trees by robot teams
IEEE Transactions on Robotics
Distance-Optimal Navigation in an Unknown Environment Without Sensing Distances
IEEE Transactions on Robotics
Environment characterization for non-recontaminating frontier-based robotic exploration
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
Roadmap-Based level clearing of buildings
MIG'11 Proceedings of the 4th international conference on Motion in Games
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In this work, we describe an approach for modeling and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. We demonstrate the utility of this approach for a variety of scenarios including pursuit-evasion on terrains, in multi-level buildings, and in crowds.