Roadmap-Based level clearing of buildings

  • Authors:
  • Samuel Rodriguez;Nancy M. Amato

  • Affiliations:
  • Parasol Lab, Dept. Computer Science and Engineering, Texas A&M University;Parasol Lab, Dept. Computer Science and Engineering, Texas A&M University

  • Venue:
  • MIG'11 Proceedings of the 4th international conference on Motion in Games
  • Year:
  • 2011

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Abstract

In this paper we describe a roadmap-based approach for a multi-agent search strategy to clear a building or multi-story environment. This approach utilizes an encoding of the environment in the form of a graph (roadmap) that is used to encode feasible paths through the environment. The roadmap is partitioned into regions, e.g., one per level, and we design region-based search strategies to cover and clear the environment. We can provide certain guarantees within this roadmap-based framework on coverage and the number of agents needed. Our approach can handle complex and realistic environments where many approaches are restricted to simple 2D environments.