Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Crowd simulation in immersive space management
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Journal of Computational Physics
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields
IEEE Computer Graphics and Applications
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
FlowFixer: using BFECC for fluid simulation
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
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Large scale crowd simulation can be difficult using existing techniques due to the high computational cost of the update to large number of crowd. We present a novel technique for simulating detailed groups quickly. Coarse grid is used to represent the macroscopic crowd distribution and motion tendency consistent with fluid dynamics, allowing for a fast implicit update to a few agents for local path planning and Congestion Avoidance. This allows our simulations to run at a fraction of the cost of existing techniques while still providing the fine scale structure and details obtained. Our method scales well to very large crowd and is suitable to dynamically changing environment.