Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Constrained Delaunay triangulations
SCG '87 Proceedings of the third annual symposium on Computational geometry
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
Virtual Crowds: Methods, Simulation, and Control (Synthesis Lectures on Computer Graphics and Animation)
Technology in Computer Aided Architectural Design
ICIC '09 Proceedings of the 2009 Second International Conference on Information and Computing Science - Volume 02
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This paper presents a two stage process for using intelligent agent technology in designing space-efficient buildings in order to reduce their environmental impact. An environment editor for designing new construction projects is described, followed by a microscopic crowd simulation model that is used to test the operational efficiency of the designed building. Each member of the crowd is represented as an intelligent agent, which allows for more complex goal-directed behaviour, which in turn leads to more realistic crowd behaviour. Crowd simulations can be used to detect potential problem areas, as well as identify areas that may safely be made smaller.