IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
Activity-driven populace: a cognitive approach to crowd simulation
IEEE Computer Graphics and Applications - Special issue on non-photorealistic rendering a virtual environment for teaching social skills
On the Efficiency of LifeBelt Based Crowd Evacuation
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
Data Driven Evaluation of Crowds
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
Modeling collision avoidance behavior for virtual humans
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 2 - Volume 2
Crowd modeling and simulation technologies
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Virtual cityscapes: recent advances in crowd modeling and traffic simulation
Frontiers of Computer Science in China
Scalable distributed simulation of large dense crowds using the real-time framework (RTF)
EuroPar'10 Proceedings of the 16th international Euro-Par conference on Parallel processing: Part I
Smart events and primed agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Modeling pedestrian crowd behavior based on a cognitive model of social comparison theory
Computational & Mathematical Organization Theory
PLEdestrians: a least-effort approach to crowd simulation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
CAROSA: a tool for authoring NPCs
MIG'10 Proceedings of the Third international conference on Motion in games
Scenario space: characterizing coverage, quality, and failure of steering algorithms
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive hybrid simulation of large-scale traffic
Proceedings of the 2011 SIGGRAPH Asia Conference
ESCAPES: evacuation simulation with children, authorities, parents, emotions, and social comparison
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
A multi-agent simulation framework for emergency evacuations incorporating personality and emotions
SETN'10 Proceedings of the 6th Hellenic conference on Artificial Intelligence: theories, models and applications
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
PRIMA'11 Proceedings of the 14th international conference on Agents in Principle, Agents in Practice
MIG'11 Proceedings of the 4th international conference on Motion in Games
Event-Centric control for background agents
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Animating synthetic dyadic conversations with variations based on context and agent attributes
Computer Animation and Virtual Worlds
A unified structure for crowd simulation
Computer Animation and Virtual Worlds
Crowd distribution and location preference
Computer Animation and Virtual Worlds
Maintaining team coherence under the velocity obstacle framework
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Crowd evacuation for indoor public spaces using Coulomb's law
Advances in Artificial Intelligence
ADAPT: the agent development and prototyping testbed
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Visualisation on demand for agent-based simulation
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Multi-domain real-time planning in dynamic environments
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SPREAD: sound propagation and perception for autonomous agents in dynamic environments
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simulating the sensing of building occupancy
Proceedings of the Symposium on Simulation for Architecture & Urban Design
Spatial indexing in agent-based crowd simulation
Proceedings of the 6th International ICST Conference on Simulation Tools and Techniques
Technical Section: A GPU-assisted hybrid model for real-time crowd simulations
Computers and Graphics
Context-sensitive data-driven crowd simulation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of Motion on Games
Sound localization and multi-modal steering for autonomous virtual agents
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Hi-index | 0.00 |
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings.Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds