Group Behaviors for Systems with Significant Dynamics
Autonomous Robots
Modeling Individual Behaviors in Crowd Simulation
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Psychological model for animating crowded pedestrians: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
SITUATED CELLULAR AGENTS APPROACH TO CROWD MODELING AND SIMULATION
Cybernetics and Systems
Virtual Crowds: Methods, Simulation, and Control (Synthesis Lectures on Computer Graphics and Animation)
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Analysis of Crowd Behaviour Theories in Panic Situation
ICIMT '09 Proceedings of the 2009 International Conference on Information and Multimedia Technology
A hybrid approach for simulating human motion in constrained environments
Computer Animation and Virtual Worlds - CASA' 2010 Special Issue
Directing Crowd Simulations Using Navigation Fields
IEEE Transactions on Visualization and Computer Graphics
Simulating heterogeneous crowd behaviors using personality trait theory
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling cooperative and competitive behaviors in emergency evacuation: A game-theoretical approach
Computers & Mathematics with Applications
Neighborhood detection using mutual information for the identification of cellular automata
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
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This paper focuses on designing a tool for guiding a group of people out of a public building when they are faced with dangerous situations that require immediate evacuation. Despite architectural attempts to produce safe floor plans and exit door placements, people will still commit to fatal route decisions. Since they have access to global views, we believe supervisory people in the control room can use our simulation tools to determine the best courses of action for people. Accordingly, supervisors can guide people to safety. In this paper, we combine Coulomb's electrical law, graph theory, and convex and centroid concepts to demonstrate a computer-generated evacuation scenario that divides the environment into different safe boundaries around the locations of each exit door in order to guide people through exit doors safely and in the most expedient time frame. Our mechanism continually updates the safe boundaries at each moment based on the latest location of individuals who are present inside the environment. Guiding people toward exit doors depends on the momentary situations in the environment, which in turn rely on the specifications of each exit door. Our mechanism rapidly adapts to changes in the environment in terms of moving agents and changes in the environmental layout that might be caused by explosions or falling walls.