Legged robots that balance
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Path planning and its application to human animation system
Creating and animating the virtual world
Designing emergent behaviors: from local interactions to collective intelligence
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
Dimensions of communication and social organization in multi-agent robotic systems
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
A physically realistic framework for the generation of high-level animation controllers
Proceedings of the 2nd international symposium on Smart graphics
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
Better group behaviors in complex environments using global roadmaps
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Distributed, Physics-Based Control of Swarms of Vehicles
Autonomous Robots
Autonomous behaviors for interactive vehicle animations
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Probabilistic, layered and hierarchical animated agents using XML
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Issues in the scaling of multi-robot systems for general problem solving
Autonomous Robots
Autonomous behaviors for interactive vehicle animations
Graphical Models - Special issue on SCA 2004
ACM SIGGRAPH 2006 Papers
Modeling Crowd and Trained Leader Behavior during Building Evacuation
IEEE Computer Graphics and Applications
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Simulating Virtual Humans in Networked Virtual Environments
Presence: Teleoperators and Virtual Environments
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Integrating crowd-behavior modeling into military simulation using game technology
Simulation and Gaming
Being a part of the crowd: towards validating VR crowds using presence
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Survey on Real-Time Crowds Simulation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Watch Out! A Framework for Evaluating Steering Behaviors
Motion in Games
Fault-Tolerant Flocking in a k-Bounded Asynchronous System
OPODIS '08 Proceedings of the 12th International Conference on Principles of Distributed Systems
SteerBug: an interactive framework for specifying and detecting steering behaviors
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A case study of multi-resolution modeling for crowd simulation
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
A semantic environment model for crowd simulation in multilayered complex environment
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
Dynamic region following formation control for a swarm of robots
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Multiplicative potential energy function for swarm control
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Canadian artic sovereignty: local intervention by flocking UAVs
CISDA'09 Proceedings of the Second IEEE international conference on Computational intelligence for security and defense applications
SAB'06 Proceedings of the 2nd international conference on Swarm robotics
Stability of coupled oscillators using Frenkel-Kontorova model
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Technical Section: Continuum crowd simulation in complex environments
Computers and Graphics
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Simulating the local behaviour of small pedestrian groups
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A modular framework for adaptive agent-based steering
I3D '11 Symposium on Interactive 3D Graphics and Games
Simulating formations of non-holonomic systems with control limits along curvilinear coordinates
MIG'10 Proceedings of the Third international conference on Motion in games
Scenario space: characterizing coverage, quality, and failure of steering algorithms
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Emotion-based crowd simulation using fuzzy algorithm
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
Swarming behavior using probabilistic roadmap techniques
SAB'04 Proceedings of the 2004 international conference on Swarm Robotics
Crowd evacuation for indoor public spaces using Coulomb's law
Advances in Artificial Intelligence
Hi-index | 0.00 |
Birds, fish, and many other animals travel as a flock,school, or herd. Animals in these groups must remain in closeproximity while avoiding collisions with neighbors and withobstacles. We would like to reproduce this behavior for groups ofsimulated creatures traveling fast enough that dynamics plays asignificant role in determining their movement. In this paper, wedescribe an algorithm for controlling the movements of creatures thattravel as a group and evaluate the performance of the algorithm with three simulated systems: legged robots, humanlike bicycle riders, and point-mass systems. Both the legged robots and the bicyclists aredynamic simulations that must control balance, facing direction, andforward speed as well as position within the group. The simplerpoint-mass systems are included because they help us to understandthe effects of the dynamics on the performance of the algorithm.