Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Resurrection of “second order” models of traffic flow
SIAM Journal on Applied Mathematics
An Efficient Control over Human Running Animation with Extension of Planar Hopper
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Minimal Energy Control on Trajectory Generation
ICIIS '99 Proceedings of the 1999 International Conference on Information Intelligence and Systems
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Behavioral Priors for Detection and Tracking of Pedestrians in Video Sequences
International Journal of Computer Vision
ACM SIGGRAPH 2006 Papers
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields
IEEE Computer Graphics and Applications
Virtual Crowds: Methods, Simulation, and Control (Synthesis Lectures on Computer Graphics and Animation)
Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Modeling Groups of Pedestrians in Least Effort Crowd Movements Using Cellular Automata
AMS '09 Proceedings of the 2009 Third Asia International Conference on Modelling & Simulation
ClearPath: highly parallel collision avoidance for multi-agent simulation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Experiment-based modeling, simulation and validation of interactions between virtual walkers
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
A Predictive Collision Avoidance Model for Pedestrian Simulation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
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We survey our recent work on interactive modeling, generation, and control of large-scale crowds and traffic for simulating digital cities. These include multi-agent navigation, simulating large crowds with emerging behaviors as well as interactive simulation of traffic on large road networks. We also highlight their performance on different scenarios.