Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations

  • Authors:
  • Ming C. Lin;Avneesh Sud;Jur Berg;Russell Gayle;Sean Curtis;Hengchin Yeh;Stephen Guy;Eric Andersen;Sachin Patil;Jason Sewall;Dinesh Manocha

  • Affiliations:
  • Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175;Department of Computer Science, University of North Carolina, Chapel Hill, U.S.A. 27599-3175

  • Venue:
  • Motion in Games
  • Year:
  • 2008

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Abstract

We survey some of our recent work on real-time path planning and navigation of multiple autonomous agents in dynamic environments. The driving application of our work are real-time crowd simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present extensions to these methods for accelerating the overall simulation and for modeling more complex behaviors. Finally, we present some preliminary results from our simulations.