Intelligent agents in computer games
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Collision-Free Object Movement Using Vector Fields
IEEE Computer Graphics and Applications
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Virtual Humans Animation in Informed Urban Environments
CA '00 Proceedings of the Computer Animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A parametric model for oriented, navigable surfaces in virtual environments
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
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Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Group behavior from video: a data-driven approach to crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-agent system to monitor oceanic environments
Integrated Computer-Aided Engineering
An algorithmic game theory study of wholesale electricity markets based on central auction
Integrated Computer-Aided Engineering - Multi-Agent Systems for Energy Management
Decentralized agent-based underfrequency load shedding
Integrated Computer-Aided Engineering - Multi-Agent Systems for Energy Management
Multi-agent approach to power distribution network modelling
Integrated Computer-Aided Engineering - Multi-Agent Systems for Energy Management
Agent-based coordination techniques for matching supply and demand in energy networks
Integrated Computer-Aided Engineering - Multi-Agent Systems for Energy Management
Integrated Computer-Aided Engineering - Multi-Agent Systems for Energy Management
Multi-agent based reconfiguration of AC-DC shipboard distribution power system
Integrated Computer-Aided Engineering - Multi-Agent Systems for Energy Management
Multi agent systems: An example of power system dynamic reconfiguration
Integrated Computer-Aided Engineering - Multi-Agent Systems for Energy Management
A Read-Copy Update based parallel server for distributed crowd simulations
The Journal of Supercomputing
A scalable multiagent system architecture for interactive applications
Science of Computer Programming
Construction of ontologies from object-oriented database models
Integrated Computer-Aided Engineering
A distributed visualization system for crowd simulations
Integrated Computer-Aided Engineering
Intelligent supervisory control system for home devices using a cyber physical approach
Integrated Computer-Aided Engineering - Anniversary Volume: Celebrating 20 Years of Excellence
Integrated Computer-Aided Engineering
Fuzzy agent-based approach for consensual design synthesis in product configuration
Integrated Computer-Aided Engineering
An intelligent route management system for electric vehicle charging
Integrated Computer-Aided Engineering
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In this paper, a new approach to autonomous agent navigation in real-time applications is presented. Effective driving simulators demand a realistic simulation of both the driven vehicle and the surrounding environment. For example, a variety of pedestrians and autonomous vehicles improve the realism of the simulation. Many studies of virtual environments for autonomous navigation are based on complex spatial subdivisions. Our approach takes advantage of the topological structure of cities, where pedestrians usually walk along straight pavements, to develop a new method for the simulation of autonomous pedestrians. The "smart obstacle" concept is introduced and a method for realistic corner turning is also explained. Our approach has been applied to simulate the motion of pedestrians on train station platforms, the results of which are presented and discussed.