SOAR: an architecture for general intelligence
Artificial Intelligence
Creating engaging artificial characters for games
ICEC '03 Proceedings of the second international conference on Entertainment computing
A lightweight rule-based Al engine for mobile games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Team formation in agent-based computer games
Proceedings of the second Australasian conference on Interactive entertainment
JGOMAS: game-oriented multi-agent system based on jade
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Using multi-agent potential fields in real-time strategy games
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Modeling and evaluating of emotional processes
AIKED'09 Proceedings of the 8th WSEAS international conference on Artificial intelligence, knowledge engineering and data bases
Learning Human-Level AI abilities to drive racing cars
Proceedings of the 2005 conference on Artificial Intelligence Research and Development
RETALIATE: learning winning policies in first-person shooter games
IAAI'07 Proceedings of the 19th national conference on Innovative applications of artificial intelligence - Volume 2
A new autonomous agent approach for the simulation of pedestrians in urban environments
Integrated Computer-Aided Engineering
1 Billion Pages = 1 Million Dollars? mining the web to play "who wants to be a millionaire?"
UAI'03 Proceedings of the Nineteenth conference on Uncertainty in Artificial Intelligence
Visualisation on demand for agent-based simulation
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
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