Game theoretic reasoning in multi-agent coordination by negotiation with a trusted third party
Proceedings of the third annual conference on Autonomous Agents
Intelligent agents in computer games
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Creating Emotion in Games
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In this paper, we explain the emotional decision-making model. Firstly, we present an emotional model. The model is designed to explore people's behavior in certain circumstances, while under specified emotional states. Special attention was given to the thought process and actions displayed in the hypothetical scenarios. Secondly, we characterized thoughts and actions associated with each scenario and emotional state. Each particular action or proof of steps taken in the thought process was given a percentage value directly proportional to answers given by the test population. Finally, we developed an experimental game program for the evaluation of our emotional decision making model.