Learning Human-Level AI abilities to drive racing cars

  • Authors:
  • Francisco Gallego;Faraón Llorens;Mar Pujol;Ramón Rizo

  • Affiliations:
  • Departamento de Ciencia de la Computación e Inteligencia Artificial Universidad de Alicante, {fgallego, faraon, mar, rizo@dccia.ua.es};Departamento de Ciencia de la Computación e Inteligencia Artificial Universidad de Alicante, {fgallego, faraon, mar, rizo@dccia.ua.es};Departamento de Ciencia de la Computación e Inteligencia Artificial Universidad de Alicante, {fgallego, faraon, mar, rizo@dccia.ua.es};Departamento de Ciencia de la Computación e Inteligencia Artificial Universidad de Alicante, {fgallego, faraon, mar, rizo@dccia.ua.es}

  • Venue:
  • Proceedings of the 2005 conference on Artificial Intelligence Research and Development
  • Year:
  • 2005

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Abstract

The final purpose of Automated Vehicle Guidance Systems (AVGSs) is to obtain fully automatic driven vehicles to optimize transport systems, minimizing delays, increasing safety and comfort. In order to achieve these goals, lots of Artificial Intelligence techniques must be improved and merged. In this article we focus on learning and simulating the Human-Level decisions involved in driving a racing car. To achieve this, we have studied the convenience of using Neuroevolution of Augmenting Topologies (NEAT). To experiment and obtain comparative results we have also developed an online videogame prototype called Screaming Racers, which is used as test-bed environment.