The RoboCup synthetic agent challenge 97
IJCAI'97 Proceedings of the 15th international joint conference on Artifical intelligence - Volume 1
A goal processing architecture for game agents
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
A framework for interfacing BDI agents to a real-time simulated environment
Design and application of hybrid intelligent systems
Proceedings of the 35th conference on Winter simulation: driving innovation
Fast multi-level adaptation for interactive autonomous characters
ACM Transactions on Graphics (TOG)
The behavior oriented design of an Unreal Tournament character
Lecture Notes in Computer Science
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
Robust recognition of physical team behaviors using spatio-temporal models
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A future framework for interfacing BDI agents in a real-time teaming environment
Journal of Network and Computer Applications - Special issue: Innovations in agent collaboration
Real or unreal?: an evaluation setting for emotional characters using unreal technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mainstream Games in the Multi-agent Classroom
IAT '06 Proceedings of the IEEE/WIC/ACM international conference on Intelligent Agent Technology
Innovations in multi-agent systems
Journal of Network and Computer Applications
Animações através de programação por demonstração
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
Towards collaborative task and team maintenance
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Social comparison in crowds: a short report
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
AI opponents with personality traits in Überpong
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Effects of mobile map orientation and tactile feedback on navigation speed and situation awareness
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Bridging the Gap Between Simulation and Reality in Urban Search and Rescue
RoboCup 2006: Robot Soccer World Cup X
Spatial Social Behavior in Second Life
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Modeling Imitational Behavior Via Social Comparison Theory
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
On the implications of the virtual storyteller’s point of view
The Knowledge Engineering Review
Online action adaptation in interactive computer games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Learning Human-Level AI abilities to drive racing cars
Proceedings of the 2005 conference on Artificial Intelligence Research and Development
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
What's the Name of the Game? Formal Specification of Artificial Intelligence Games
Electronic Notes in Theoretical Computer Science (ENTCS)
Towards conscious-like behavior in computer game characters
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Twilight City: a virtual environment for MOUT
International Journal of Computers and Applications
Analysis of a novel docking technique for autonomous robots
PerMIS '08 Proceedings of the 8th Workshop on Performance Metrics for Intelligent Systems
Algorithms and performance analysis for path navigation of Ackerman-steered autonomous robots
PerMIS '08 Proceedings of the 8th Workshop on Performance Metrics for Intelligent Systems
Developing adaptive mobile support for crisis response in synthetic task environments
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Behavioural reactive agents to define personality traits in the videogame Überpong
Transactions on edutainment I
Unreal goal bots: conceptual design of a reusable interface
Agents for games and simulations II
Activity Recognition for Dynamic Multi-Agent Teams
ACM Transactions on Intelligent Systems and Technology (TIST)
Towards an environment interface standard for agent platforms
Annals of Mathematics and Artificial Intelligence
Dynamic role assignment for multi-agent cooperation
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
MICAI'05 Proceedings of the 4th Mexican international conference on Advances in Artificial Intelligence
Towards a computational model of social comparison: Some implications for the cognitive architecture
Cognitive Systems Research
Hi-index | 0.00 |