The behavior oriented design of an Unreal Tournament character

  • Authors:
  • Samuel J. Partington;Joanna J. Bryson

  • Affiliations:
  • Department of Computer Science, University of Bath, Bath, United Kingdom;Department of Computer Science, University of Bath, Bath, United Kingdom

  • Venue:
  • Lecture Notes in Computer Science
  • Year:
  • 2005

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Abstract

This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.