Intelligence without representation
Artificial Intelligence
Object models (2nd ed.): strategies, patterns, and applications
Object models (2nd ed.): strategies, patterns, and applications
Extreme programming explained: embrace change
Extreme programming explained: embrace change
GameBots: a flexible test bed for multiagent team research
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
An Behavior-based Robotics
Architectures and Idioms: Making Progress in Agent Design
ATAL '00 Proceedings of the 7th International Workshop on Intelligent Agents VII. Agent Theories Architectures and Languages
Intelligence by design: principles of modularity and coordination for engineering complex adaptive agents
The Modular Structure of Complex Systems
IEEE Transactions on Software Engineering
The behavior-oriented design of modular agent intelligence
NODe'02 Proceedings of the NODe 2002 agent-related conference on Agent technologies, infrastructures, tools, and applications for E-services
Minds and Machines
Unreal goal bots: conceptual design of a reusable interface
Agents for games and simulations II
Towards an environment interface standard for agent platforms
Annals of Mathematics and Artificial Intelligence
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Does high-level behavior specification tool make production of virtual agent behaviors better?
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
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This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.