The behavior oriented design of an Unreal Tournament character
Lecture Notes in Computer Science
New Robotics: Design Principles for Intelligent Systems
Artificial Life
A methodology for grounding representations
PCAR '06 Proceedings of the 2006 international symposium on Practical cognitive agents and robots
Mechanisms of Action Selection: Introduction to the Special Issue
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
A multi-agent architecture with cooperative fuzzy control for a mobile robot
Robotics and Autonomous Systems
Object schemas for responsive robotic language use
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
A Framework for Situated Multiagent Systems
Software Engineering for Multi-Agent Systems V
The Behaviour-Based Control Architecture iB2C for Complex Robotic Systems
KI '07 Proceedings of the 30th annual German conference on Advances in Artificial Intelligence
Simulation Level of Detail for Virtual Humans
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Object schemas for grounding language in a responsive robot
Connection Science - Language and Robots
3D Immersion in Virtual Agents Education
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Towards a Self-Organising Mechanism for Learning Adaptive Decision-Making Rules
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
The procedural planning system used in the agent architecture of games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Acquiring Rules for Rules: Neuro-Dynamical Systems Account for Meta-Cognition
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Extensions and Applications of Pogamut 3 Platform
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Levels and Types of Action Selection: The Action Selection Soup
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Development of complex robotic systems using the behavior-based control architecture iB2C
Robotics and Autonomous Systems
Engineering JADE agents with the Gaia methodology
NODe'02 Proceedings of the NODe 2002 agent-related conference on Agent technologies, infrastructures, tools, and applications for E-services
Virtual agent modeling in the RASCALLI platform
PerMIS '08 Proceedings of the 8th Workshop on Performance Metrics for Intelligent Systems
A survey of motivation frameworks for intelligent systems
Artificial Intelligence
A periphery of Pogamut: from bots to agents and back again
Agents for games and simulations II
Proceedings of the 2010 Summer Computer Simulation Conference
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
A design process for adaptive behavior of situated agents
AOSE'04 Proceedings of the 5th international conference on Agent-Oriented Software Engineering
Integrating free-flow architectures with role models based on statecharts
Software Engineering for Multi-Agent Systems III
ESAW'05 Proceedings of the 6th international conference on Engineering Societies in the Agents World
Notes on pragmatic agent-programming with Jason
ProMAS'11 Proceedings of the 9th international conference on Programming Multi-Agent Systems
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Does high-level behavior specification tool make production of virtual agent behaviors better?
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
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