An agent architecture to fulfill real-time requirements
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Intelligence by design: principles of modularity and coordination for engineering complex adaptive agents
A Procedural Planning System for Goal Oriented Agents in Games
Canadian AI '09 Proceedings of the 22nd Canadian Conference on Artificial Intelligence: Advances in Artificial Intelligence
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We discuss a procedural planning approach that automatically and dynamically generates plans for game agents in real-time. This approach is applied to the design of an agent architecture in our current research project, Gameme, a game design application. This planning depends on offline goal design, the structure of the agent architecture, and real-time planning mechanisms. The Procedural Planning System (PPS) is capable of improving agents' control for real-time goal processing in games.