GameBots: a flexible test bed for multiagent team research
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Artificial Intelligence: Structures and Strategies for Complex Problem Solving
Artificial Intelligence: Structures and Strategies for Complex Problem Solving
Capturing the quake player: using a BDI agent to model human behaviour
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Adaptive Agent Integration Architectures for Heterogeneous Team Members
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
Towards adjustable autonomy for the real world
Journal of Artificial Intelligence Research
Agent-based consumer learning in e-commerce
International Journal of Networking and Virtual Organisations
Study and performance of localization methods in IP based networks: Vivaldi algorithm
Journal of Network and Computer Applications
Agent and multi-agent applications to support distributed communities of practice: a short review
Autonomous Agents and Multi-Agent Systems
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Research and applications in human-machine teaming continue to evolve the role of the human from immediate (manual) operator into supervisory and televisory controller. In the supervisory control role, the human operator will be functionally removed from the system under control and in the televisory role, the human operator will be physically removed. Although unmanned systems and vehicles have become a technical reality that drives this change, they will not eliminate the importance of the human operator as the commanding and controlling element in-the-loop. This paper will argue that existing automation concepts remain equally valid with an even greater emphasis on the need for a human-centered automation approach. Intelligent agent technology has become mature and attractive enough to implement the automated components of the human-machine team. Agents that implement the Beliefs-Desire-Intention syntax will be discussed as being of particular interest for human-machine teaming applications. This paper proposes a theoretical framework for teaming human and intelligent agents. The teaming framework will be demonstrated in a real-time simulation environment using the commercial game called Unreal Tournament and its existing GameBot extension. The intelligent agents will be implemented based on the Belief-Desire-Intention (BDI) syntax and using JACK, a commercial BDI Agent development language. The requirements for follow-on research, such as human-agent teaming, human-agent coordination and agent learning will be highlighted.