Research in human-level AI using computer games
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
GameBots: a flexible test bed for multiagent team research
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Allocating Roles in Extreme Teams
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Multi-agent role allocation: issues, approaches, and multiple perspectives
Autonomous Agents and Multi-Agent Systems
Hi-index | 0.00 |
In this paper, we introduce a dynamic role assignment mechanism for a team of cooperative virtual agents working in interactive computer games. This role assignment mechanism is a new one different from both existing static and dynamic mechanisms, in which decisions regarding role assignment are made all at once either in the design phase or in the execution phase. According to our mechanism, all situation-dependent role sets are predefined in the design phase. Detail decisions regarding which member agent has to take what specific role, however, are made in the execution phase. This mechanism can minimize the negotiation effort for role assignment in the execution phase. Therefore, this mechanism is quite effective in real-time multi-agent environments like interactive computer games. Through experiments, we show the superiority of our dynamic role assignment mechanism.