GameBots: a flexible test bed for multiagent team research
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Capturing the quake player: using a BDI agent to model human behaviour
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Intelligent Agents and their Applications WIC Australia Centre Report 2002-2004
WI '04 Proceedings of the 2004 IEEE/WIC/ACM International Conference on Web Intelligence
A framework of intentional characters for simulation of social behavior
Proceedings of the 2010 Summer Computer Simulation Conference
Agent cooperation and collaboration
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
Building a decision making framework using agent teams
Intelligent Decision Technologies
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This paper describes a framework for interfacing BDI-based Agents within a real-time simulation environment. The test bed environment presented is based on a commercial game called Unreal Tournament and the Agents are developed using JACK, a commercial BDI Agent development language. The interface extends previous work done by the Gamebots and Javabots projects and effectively links an Unreal Tournament character in the game with the BDI reasoning structures of the agent that controls the character. The structure of a simple demonstration agent that uses the interface will also be described.