A social-psychological model for synthetic actors
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Research in human-level AI using computer games
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
GameBots: a flexible test bed for multiagent team research
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
High Score! The Illustrated History of Electronic Games
High Score! The Illustrated History of Electronic Games
Creatures: an exercise in creation
IEEE Expert: Intelligent Systems and Their Applications
Why to Create Personalities for Synthetic Actors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
AI for Game Developers
A Novel Approach to Express Emotions through a Flock of Virtual Beings
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
AI opponents with personality traits in Überpong
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Intelligent virtual environments for virtual reality art
Computers and Graphics
Let's run for it!: conspecific emotional flocking triggered via virtual pheromones
SG'03 Proceedings of the 3rd international conference on Smart graphics
Improving game bot behaviours through timed emotional intelligence
Knowledge-Based Systems
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Nowadays, the video gaming experience is shifting from merely realistic to believable. The increasing graphic power of current graphic cards has made it possible to render near life-like images. Unfortunately, the behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI technique to simulate characters' personalities in a multi-award winning commercial video game. Furthermore, the paper describes a study with users.