User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Research in human-level AI using computer games
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
GameBots: a flexible test bed for multiagent team research
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Systematic usability evaluation and design issues for collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Immersiveness and Symmetry in Copresent Scenarios
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
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Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Extending MPML3D to Second Life
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Spontaneous Avatar Behavior for Human Territoriality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A Virtual Tour Guide for Virtual Worlds
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Design and Implementation of a Virtual Salesclerk
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Personal Space Modeling for Human-Computer Interaction
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Proxemics with multiple dynamic characters in an immersive virtual environment
ACM Transactions on Applied Perception (TAP)
Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey
Simulation and Gaming
See-through techniques for referential awareness in collaborative virtual reality
International Journal of Human-Computer Studies
Body buddies: social signaling through puppeteering
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Virtual clones: data-driven social navigation
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Bots in our midst: communicating with automated agents in online virtual worlds
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
ACM Transactions on Applied Perception (TAP)
Interfacing a cognitive agent platform with second life
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Interacting with Computers
Please keep off the grass: individual norms in virtual worlds
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds
Computers in Human Behavior
Towards Models for Designing Language Learning in Virtual Worlds
International Journal of Virtual and Personal Learning Environments
Reflections on a virtual experiment addressing human behavior during epidemics
Proceedings of the 2013 Summer Computer Simulation Conference
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We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and carry out simple automated experiments. In this paper we use our bots to study spatial social behavior. We found an indication that SL users display distinct spatial behavior when interacting with other users. In addition, in an automated experiment carried out by our bot, we found that users, when their avatars were approached by our bot, tended to respond by moving their avatar, further indicating the significance of proxemics in SL.