Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
Systematic usability evaluation and design issues for collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Virtual teams: a review of current literature and directions for future research
ACM SIGMIS Database
Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (Computer Supported Cooperative Work)
The usability of collaborative virtual environments and methods for the analysis of interaction
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Team collaboration in virtual worlds
ACM SIGMIS Database
Spatial Social Behavior in Second Life
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
A method for longitudinal behavioral data collection in second life
Presence: Teleoperators and Virtual Environments
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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We propose a conceptual framework based on input-process-output models adapted from traditional group research for the systematic analysis of virtual teamwork. A research agenda contains a list of research questions that will be investigated in a controlled field study in the context of "The ShanghAI Lectures", a global teaching and international student collaboration project. The research questions are formulated regarding processes and outcomes of global virtual teamwork and focus on usability and sociability issues in collaborative work in 3D virtual environments. An operational framework is provided for collecting the relevant data in a structured manner by using qualitative and quantitative process measures of group behavior.