An immersive 3D video-conferencing system using shared virtual team user environments
Proceedings of the 4th international conference on Collaborative virtual environments
An Augmented Virtuality Approach to 3D Videoconferencing
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Me and my avatar: exploring users' comfort with avatars for workplace communication
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Face analysis using curve edge maps
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing - Volume Part II
Mixed reality in virtual world teleconferencing
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
PresenceScape: Virtual World Mediated Rich Communication
Bell Labs Technical Journal
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Globalization and increasing collaboration between remote teams drive the need for teleconference systems. However, currently no videoconferencing system matches the face-to-face experience for a business meeting with many participants in a flexible and affordable manner. In search for a better solution, we created a Virtual Meeting Room (VMR) application that visualizes key events detected using computer vision (e.g., participant entering the meeting room, talking, presenting) in a 3D virtual environment. The goal was to provide a good sense of overview to users when many meeting participants - represented by 3D avatars - from remote locations join a teleconference. In this paper, a technical overview of the working prototype - built using 3D game technology - is presented. Also, feedback from multiple user tests performed during the development of the prototype is discussed and presented as a set of recommendations. From the technical perspective, we found that existing 3D game technology is mature, affordable and contains the features needed to build the VMR application. From the users' and experts' feedback, we conclude that the VMR has merits as a teleconferencing support tool accompanying a video stream that conveys more detailed non-verbal communication of the active speaker.