Design of a multi-media vehicle for social browsing
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informal workplace communication: what is it like and how might we support it?
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Judging People's Availability for Interaction from Video Snapshots
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 1 - Volume 1
"Constant, constant, multi-tasking craziness": managing multiple working spheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is a picture worth a thousand words?: an evaluation of information awareness displays
GI '04 Proceedings of the 2004 Graphics Interface Conference
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
No task left behind?: examining the nature of fragmented work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyConnector: analysis of context cues to predict human availability for communication
Proceedings of the 8th international conference on Multimodal interfaces
Human-Computer Interaction
How and why people Twitter: the role that micro-blogging plays in informal communication at work
Proceedings of the ACM 2009 international conference on Supporting group work
Prototype evaluation and user-needs analysis in the early design of emerging technologies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Hi-index | 0.00 |
The shift toward more horizontal and distributed organizations has presented communication challenges for individuals and institutions that are physically separated from one another. Video communication platforms such as Skype, Jabber, and the Cisco video communication system are widely deployed in enterprise environments to enable employee communication over a distance. Those video communication tools that are capable of audio-video exchange and document sharing are sufficient to establish and support communication for formal and scheduled meetings. However research indicates that a good deal of communication and interaction within the enterprise environment is not pre-scheduled. Although not supported by existing video communication tools, this informal communication and interaction plays an essential role in creating and maintaining collaborative relationships. This paper presents an innovative application called PresenceScape, which aims to support informal communication and interaction by leveraging a customized virtual world such as Second Life or OpenSimulator. The system is able to capture real life events, translate them into virtual representation based on user-defined rules, and visually represent those interpreted events in a virtual world. By providing an immersive and interactive common working environment with rich presence and context information, PresenceScape creates a “better than real” office working experience for remote users. © 2012 Alcatel-Lucent. © 2012 Wiley Periodicals, Inc.