The language of privacy: Learning from video media space analysis and design
ACM Transactions on Computer-Human Interaction (TOCHI)
Does avatar email improve communication?
Communications of the ACM - The semantic e-business vision
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Body and mind: a study of avatar personalization in three virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Image, appearance and vanity in the use of media spaces and video conference systems
Proceedings of the ACM 2009 international conference on Supporting group work
Too real for comfort? Uncanny responses to computer generated faces
Computers in Human Behavior
Presenting identity in a virtual world through avatar appearances
Proceedings of Graphics Interface 2009
Your time zone or mine?: a study of globally time zone-shifted collaboration
Proceedings of the ACM 2011 conference on Computer supported cooperative work
To see or not to see: a study comparing four-way avatar, video, and audio conferencing for work
Proceedings of the 17th ACM international conference on Supporting group work
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Trust in virtual teams: theory and tools
Proceedings of the 2013 conference on Computer supported cooperative work companion
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This paper describes results from a large-scale survey to explore users' comfort with different styles of avatars for workplace communication. Thirty-one avatars were evaluated based on users' ratings along several dimensions and grouped into five different clusters. The highest rated cluster was the set of formal, realistic avatars that users did not feel were creepy. These avatars were ranked comparatively with webcam photos, and users felt that they would be appropriate for work. Our results also revealed that realism is nuanced, as avatars in another cluster were also rated high on realism, but were felt to be inappropriate for work. Finally, this work also demonstrates that people are more particular concerning which type of avatar they are represented by, compared to ones they interact with.