Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Living digital: embodient in virtual worlds
The social life of avatars
Social influence within immersive virtual environments
The social life of avatars
The social life of small graphical chat spaces
The social life of avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward a taxonomy of copresence
Presence: Teleoperators and Virtual Environments
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
International Journal of Human-Computer Studies
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Spatial Social Behavior in Second Life
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Body and mind: a study of avatar personalization in three virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Walk 2 Win: towards designing a mobile game for elderly's social engagement
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Understanding the factors affecting online elderly user's participation in video UCC services
Computers in Human Behavior
Virtual worlds - past, present, and future: New directions in social computing
Decision Support Systems
The evolution of social behavior over time in second life
Presence: Teleoperators and Virtual Environments
Individual Motivations for Using Social Virtual Worlds: An Exploratory Investigation in Second Life
HICSS '10 Proceedings of the 2010 43rd Hawaii International Conference on System Sciences
Being together: user’s subjective experience of social presence in CMC environments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Age differences in constraints encountered by seniors in their use of computers and the internet
Computers in Human Behavior
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3D virtual worlds are becoming increasingly popular as tool for social interaction, with the potential of augmenting the user's perception of physical and social presence. Thus, this technology could be of great benefit to older people, providing home-bound older users with access to social, educational and recreational resources. However, so far there have been few studies looking into how older people engage with virtual worlds, as most research in this area focuses on younger users. In this study, an online experiment was conducted with 30 older and 30 younger users to investigate age differences in the perception of presence in the use of virtual worlds for social interaction. Overall, we found that factors such as navigation and prior experience with text messaging tools played a key role in older people's perception of presence. Both physical and social presence was found to be linked to the quality of social interaction for users of both age groups. In addition, older people displayed proxemic behavior which was more similar to proxemic behavior in the physical world when compared to younger users.